Welcome to Top Secret Science!

These 10 games represent fun ways that you and your family and friends can enjoy using the Scientist Trading Cards. Some of the games are based on classic card games, others incorporate sports, and others are unique things to do with your cards.

1.Science Football 

Overview:
America has a passion for football and Science Football is a game that now everyone can play. The game started 50 years ago by kids using a folded up piece of paper which resembled a football. It was played on a flat table. Our game substitutes one of your Scientist Trading Cards for this folded piece of paper. Many of the same rules are in play.

Game Play:
The two opposing teams (usually two opposing players) sit facing each other over the play area (a flat table). The players should be seated and sitting a few inches away from the table. The entire play requires only one Scientist Trading Card. The players choose front or back (sort of like heads or tails) and the card is flipped to see who starts the game. Each player advances the card by holding on to the card and pushing or sliding it across the table. The goal is to push and release the card towards the opposing player so that it rests with some portion of the card leaning over the edge of the table. Players can not touch the card until it comes to a full rest. If the card rests on the edge of the table then that player earns a touchdown which is worth 6 points.

At this point the other player must create a point after touchdown (PAT) opportunity. They do this by making a field goal using the shape of their hands. This shape should have the thumbs up in the air, the pointer fingers outstretched and touching each other and the three other fingers of each hand curled into the hand and resting on the table. The player who just scored the touchdown will now attempt a PAT for 1 point by flicking the card over the goal post of the opposing player. The player holds the card under a fingertip of one hand on their end of the table and flicks (kicks) it with a finger from the other hand towards the opposing player’s end of the table. If the card travels over the goalpost then they receive 1 point.

Play then resumes back and forth until either a touchdown or field goal attempt comes into play. The only other way to score points is by earning a field goal. A field goal opportunity happens when a player slides the card so far that it lands past and off the table. When this occurs the opponent holds their fingers in the goalpost position, and the scoring player flicks the card through the air. The attempt is successful so long as the card travels through the imaginary area over the bottom fingers and between the uprights, even if the card bounces off the uprights (but continues through the scoring area) in the process. A successful field goal earns 3 points.

Objective:
The first person to score 21 points is the winner.

2.Science Concentration

Overview:
This is a matching game of memory and outsmarting your opponent. It requires at least 2 people to play, but more people make for more fun.

Game Play:
There are three ways to match. On the back of each card there are three identifying numbers and types of words. Each card has a number in the upper right side of the card. To the right side of each scientist’s picture there is a team rank of captain, 1st team, 2nd team or rookie. On the left side of the scientist’s picture there is a team name. There are 20 team names including volts, volcanoes, lightning, neutrons, rockets, atomics, comets, waves, robots, crystals, geodes, penguins, stars, glaciers, lasers, leopards, holograms, hurricanes, beakers, and fossils.

Since it is a large deck we use only 75 random cards for this game although any amount can be used. Make sure the cards are well shuffled before laying out the cards, the front sides of the cards up, in five rows of 15 cards. Each player takes turns flipping two cards face-up — if they match either the same type of cards (based on the three types of cards) they score 1 point and win that pair and get another turn. If on any winning match there are more than one match that player scores multiple points with the same pair. If the cards are not of the same number (within 10 card numbers), rank or team then they are turned back face down and it becomes the next player’s turn to pick two cards.

Objective:
The game continues until players have picked up all the possible pairs and the winner is the player with the most points.

3.Crazy Scientists

Overview:
This game is similar to the classic game of “Crazy 8’s.” Instead of 8’s being wild the captains, the crystals, and cards with numbers between 100 – 110 will be considered wild.

Game Play:
Deal 5 cards to each player. If there are only 2 players, deal 7 cards to each. Place the remaining cards face down in the center of the table. Turn the top card face-up next to the stack. The player to the dealer’s left will then play a card that matches either one of the three types of cards – the correct team, the correct position or the correct card range (for example cards in the 120’s). For example, if the face-up card is #151, then the player can play any card from 150 -159, or a rookie card or a team crystals card. If a player cannot play on the face-up card, then they draw face down cards from the stockpile until they find a playable card. Whenever the stockpile runs out, the top card is removed from the face-up pile and the cards are reshuffled. All captains, team crystals, and cards between 100 – 110 are wild and players can use them when they don’t have another card to play or at other strategic times. The person who plays a wild card calls out what one of 3 types they want it to represent and the next player must play a card of that type.

Objective:
The first player who runs out of cards wins the game.

4.Science Go Fish

Overview:
This game closely resembles the classic “Go Fish” and requires 2 – 6 players.

Game Play:
If there are three or more players, each player is dealt 5 Scientist Trading Cards. If there are only two players, deal 7 cards to each. The remaining cards are placed in a pile between all the players. Starting with the player to the left of the dealer, each person takes a turn asking another player if they have a certain type of card. There are 3 different types of cards. There are number cards (the numbers range from 1 to 250). There are position cards (rookie, 1st team, 2nd team or captain). There are also team cards. There are a total of 20 different teams including volts, volcanoes, lightning, neutrons, rockets, atomics, comets, waves, robots, crystals, geodes, penguins, stars, glaciers, lasers, leopards, holograms, hurricanes, beakers, and fossils. So, the person that is asking for another card can ask for either a number card that is within a 10 card range (do you have a card in the 160’s?), or a position card or a team card. If asked for any of these types of cards that they have in their hand, a player must hand over all of the cards of that type. The asker then gets to take another turn. If a player has no cards of the requested type, they respond, “Go Science Fish.” The asker then draws a card from the pile. If they happen to draw the card they were requesting, the asker shows the card to the group as proof and takes another turn.

Objective:
Players try to form sets of four-of-a-kind (called a book). When they do, the four cards are immediately placed on the table face up. Play continues until all books have been made. The player who makes the most books wins.

5.Science Bocce

Overview:
The game of Bocce is a classic outdoor game using small balls made of plastic. In Science Bocce you will be replacing the balls with your Scientist Trading Cards.

Game Play:
You will need your Scientist Trading Cards and any small object like a ball that can be thrown indoors. A game can be conducted between two players, or two teams of two, three, or four. Each team chooses their own 6 total cards which should be cards of the same team (like stars or glaciers). A match is started by a randomly chosen side being given the opportunity to throw a small ball or object from one end of the room to 4-8 feet away. The side that first attempted to place the ball is given the opportunity to throw or flip first. Once the first card has been thrown, the other side has the opportunity to throw. From then on, the side which does not have their card closest to the ball has a chance to throw, up until one side or the other has used their six cards. At that point, the other side throws its remaining cards. The team with the closest card to the ball is the only team that can score points in any frame. The scoring team receives one point for each of their cards that is closer to the ball than the closest card of the other team.

Objective:
The goal is to be the first team to score 21 points.

6.Science Armageddon

Overview:
This card game is similar to the classic game of “War” where two players go head to head and try to collect all the cards.

Game Play:
All the cards are divided evenly with each player receiving 125 cards face down. Each player places their stack of cards face down in front of them. Each card has a rank based on card number. Each player turns over a card at the same time and the player with the higher card number (found on the upper right side on the back of the card) takes both cards and puts them, face down, on the bottom of their stack. If the cards are within 5 total numbers (like 167 and 163), it is Armageddon. Each player turns up three cards face down and one card face up. The player with the higher number card takes both piles (ten cards). If the turned-up cards are again within 5 card numbers, each player places another three cards face down and turns another card face up. The player with the higher card takes all the cards, and so on.

Objective:
The goal is to be the first player to win all 250 cards.

7.Science Tower

Overview:
Here’s how to explore your inner architect in the comfort of your own living room. Many of us enjoy building things and making both common and unusual structures using many different types of materials. This is a perfect opportunity to build the Science Tower.

Game Play:
Select any 2 cards from the deck. Place them so that they are about 2 inches (5 cm) apart from each other at the base, and lean them together into an upside-down “V”. The “/\”, or apex, should balance independently when placed down on the surface. Construct another apex beside the first; place about 1cm of space between them. Place a card horizontally on top of the two points. Construct another apex on top of the card laid horizontally. Now you have a second story. Add another apex next to the two existing points and repeat the process. Make the base three points wide and you will have the potential of going three stories tall, make your base four points wide for going four stories tall, and so on. If you need help with spacing your cards correctly, try building your base on a Lego base plate. If your cards slip a lot against other cards, it could be that your cards are too new or unused. New cards have very thin edges that do not stick well. Try slightly wearing down the card edges, but don’t tear them.

Objective:
With the right technique and enough patience, you can build a three, four, or even a five story card tower with just one deck of cards.

8.Science Motorcycle

Overview:
If you have ever wanted to turn your bicycle into the roar of a motorcycle, then you can with the help of a Scientist Trading Card.

Game Play:
It is pretty simple. Take a clothespin and one scientist trading card and attach it to the frame of your bicycle’s wheel so that half of the card is extended into the spokes of the wheel.

Objective:
The faster you go the faster the vibration and it will sound like a motorcycle.

9.Science Hyper Card

Overview:
This is a very cool optical illusion that you can keep on your desk and will have many people trying to figure out how you did it.

Game Play:
All you need is one scientist card and a pair of scissors. Cut a line in the middle of the card so that it goes about 75% across. Then turn the card around and make two more cuts. These cuts are in the middle of the middle cut that you just made. Do it for both. Altogether you have made a total of 3 cuts with the scissor. Then hold one side and flip over one side of the card and place it on the table.

Objective:
Ask anyone to duplicate exactly what you did. It appears that it is impossible because no one thinks they can flip it over to make it come out looking exactly like yours. This neat looking twisted object is a great puzzle for all.

10.Science Flip

Overview:
Science flip is a fun game that you can play by yourself or battle with others.

Game Play:
Stand three feet away from a wall. If you are flipping with others then each of you choose 25 cards. Flip the cards to the wall. The one that is closest wins the card. If you get a leaner against the wall then you win your choice of any of your friend’s cards that they hold in their hand.

Objective:
The one with the most cards at the end wins.

BONUS

Science Trivia

Make up your own game about facts and statistics about your favorite scientists. For example test one or more friends with these types of questions:

Who was the youngest scientist when they made their first discovery? What countries are represented by all the scientists?

How many scientists were born before 1900?

How many scientists are still living?

How many scientists are involved with chemistry or physics?

Which scientists made inventions for products in your home?

How many scientists are women?